Мир постоянно изменяется. День-ночь, поры года, погода. Объекты, наполнение, сама суть - не статичная картинка, но живая динамика. Изменяется или обновляется? Интересный вопрос! (Прим. редактора: вопрос "говно", причем, говно, высосанное из пальца. Прим. автора: редактор - говно, причем, говно, деланное пальцем. Прим. редактора: ....!!!! .....??? ....!!!! (удалено цензурой). Прим. автора: ..... ...... ....!! (удалено цензурой). Прим. цензуры: ...........!!! (удалено неизвестно кем) .)
Так о чем это я? Черт, забыл. Обновляется что-то..... Что же.... Ах, ну да! Игра обновилась в 24 раз! Что нового? Это мы сейчас и узнаем...
Скачать, кстати, обновленную игру вы можете в статье The Forest 0.24 (пиратка).Полный список изменений The Forest 0.24 (пока что без перевода):
Что изменилось в игре? А вот что...
* New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
* (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
* (multiplayer) Player list (has ban/kick features)
* (multiplayer) Banned players list (has cancel ban feature)
* (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
* (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
* (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
* (multiplayer) Fixed client unable to finish defensive wall reinforcement
* (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
* (multiplayer) Fixed mutant babies disappearing for clients when they die
* Inventory camera now moves back to fit whole carpet in view at all aspect ratios
* (performance) Texture resolution options added to options menu!
* Rabbits that are lit on fire turn into edible cooked rabbits when they die
* Fixed gamepad navigation in menus
* Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
* Fixed distance from water at which fires must be built to be lightable
* (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
* (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
* (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
* (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
* (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
* (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
* (Audio) Added moaning wind ambient SFX to cave entrances and built structures
* (Audio) Added burn SFX for female creepy mutants
* (Audio) Rain SFX now responds to wind intensity
* (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
* (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
* (Audio) Fixed female creepy mutant SFX getting left behind as she moves
* (Audio)Seagulls make individual sounds
* (Audio) Large structures now moan in high wind
* (Audio) underwater, swimming sounds, and jumping into water splash made louder
* (Audio) Fixed pale mutants sound being muffled
* (Audio) Log Cart sound intensity lowered
* (audio) Fixed missing katana air Whoosh sound
* (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
* Reduced maximum amount of feathers you can get from hitting dead birds with rocks
* Player can now put out lit fires by hitting them
* Axe should line up to cut point better when chopping trees
* Fixed various animation glitches when transitioning between axe animations
* Fixed enemies not jumping over stick & rock fences
* Fixed dropped upgraded spear turning into dynamite pickup
* Fixed houseboat not floating correctly
* Book open animation added!
* New art – Enemy club remodeled/retextured
* New art – new model for regular crafted club – also now easier to select in inventory
* Fixed some breakable wood planks giving leaves and playing plant hit sound effect
* Fixed dead screen showing action icons
* Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
* Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
* Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
* Fixed bug with ghost skull decoration when loading a saved game
* Fixed place bomb feature showing place talky icon
* Fixed action icons disappearing when alt tabbing back in game
* Fixed rare case of UI looking doubled
* Lowered swing speed of craft club and held enemy club
* (performance) New lods added for cliff rocks, cliffs, lake rocks
* Fixed suitcases sometimes showing as open but having a locked icon above them.
* New cave tileable wall textures added
* New cave ceiling textures added
* Fixed mutant baby spawning 2 ragdolls when killed with fire
* Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
* Fixed some pathfinding issues with defensive walls
* Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
* Faster transitions into and out of axe attacks
* Thrown molotovs will wake nearby sleeping enemies
* Screaming enemies will attract/wake up nearby enemies
* New player/timmy animations added to opening plane crash
* Hitting hanging bodies now has a chance to spawn cash
* Improved foundation system to better work with explosive destruction and improve destruction performance
* Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
* Fixed issues with save files date not displaying sometimes
* Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
* Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
* Arrows now go through cave doors and can stick to terrain behind !
* Fixed slight fired arrow positioning issue
* Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
* Fixed enemies sometimes facing wrong direction when hit with arrows
* Fixed enemies sometimes glitching through walls during combat
* Fixed skinny mutants appearing to damage defensive walls
* Thrown flares should emit more light and be more useful for finding way in dark
* Fixed burnt baby texture looking shiny
* Building distortion now scales with damage proportional to max HP (from 1x to 10x)
* Building distortion now only effective past 0 damage
* Fixed upgrades not spawning renderers when reaching max amount
* Removed upgrade counters in inventory item tooltip
* Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
* Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
* Improved inventory item tooltip positioning so that it cannot go below bottom of screen
* Lowered penalty of each upgrade type
* Arrows now limited to 12 in inventory
* New upgrade recipe: Fire arrow (1 arrow + 1 booze)
* New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
* Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
* Fixed lighter tut coming up in caves while underwater
* Improved molotov fire particle quality
* Fixed issue causing rocks to stop spawning after collecting a large amount
* Fixed issue where some hidden caches of dynamite were not pickup able
* You can now place rocks in log sled! and switched log sled add to a generic icon
* New close range attack animations added to cowman
* Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
* Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
* (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
* Deer run away from player more consistently, and run faster
* Updated cave 8 enemy layout
* Two new story clue pickups added
* Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
* New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
* Improved cave water shader – now easier to see, better reflection and better clearer refractions